| |
Working with Biped Parts
After creating the biped, you change the values on the Create Biped rollout to give the biped the appropriate links for your mesh.
Change the number of fingers and toes:
- Click the Motion panel tab.
- In the Biped rollout, turn on Figure Mode.
- All changes to the biped's reference pose must be done in Figure mode.

- In the structure rollout, change the number of fingers and toes:

-
Change the Fingers parameter to different values. You can see the number of fingers changing in viewports.

Five fingers
- Set the number of Fingers to 5. This gives the biped four fingers and a thumb.
- Change the Finger Links parameter to different values. Observe the finger links as they change in viewports.

Five fingers with three finger links
- Experiment with the number of Toes and Toe Links, and observe the changes in viewports.
Add a tail and ponytails:
For non-human characters such as animals, you will need tail and ponytail links to control the mesh.
-
Change the Tail Links value to 5.
In the Left viewport, you can see the biped growing with a tail.

Biped with tail
As long as this biped remains selected, you can make changes to the biped parameters and see the effects.
-
Change the Tail Links spinner to 0.
-
Change the Ponytail1 Links value to 5.
In the Left viewport, you can see the ponytail growing from the base of the head. If necessary, two ponytails can be added.

Biped with one ponytail (in blue)
- Change the Ponytail1 Links value to 0.
|
|